STAR WARS DESTINY: EMPIRE AT WAR
FANTASY FLIGHT GAMES
Ezra Bridger! Sabine Wren! Thrawn! Empire at War brings the cast of Star Wars: Rebels to Star Wars: Destiny, emulating the chaos found in the Star Wars galaxy during its darkest times with themes that disrupt your opponent`s board and decimate their best laid plans. Featuring new character, support, upgrade, and event cards, these 160-cards cards focus on taking core concepts of Star Wars: Destiny and throwing them into disarray!
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with unnatural power, the Deathshroud tower over their enemies. Rusted gauntlets and squirming tentacles clutch huge battle scythes known as manreapers, cursed weapons that slice heads from shoulders and limbs from torsos with every swing. Clouds of plague flies boil around the Deathshroud, while vile smog spills from vents in their armour to choke and blind their foes.
This multi-part plastic kit contains the components necessary to assemble a set of 3 Deathshroud Bodyguard. Impressively large and dense, covered in rot, decay, tentacles and horror, these models exemplify the corrupting gift that Nurgle imparts. Each is armed with a manreaper – a large scythe, pitted and pockmarked with rust and disease, it stands even taller than the Deathshroud who brandish it – and a plaguespurter gauntlet, used to squirt unpleasant maladies at the unfortunate. Each of the three is bedecked with Nurgle symbolism, found in the rust, boils and chips in their armour, through which vile tentacled and bloated flesh poke, barely covered by ragged cloaks. there are 7 variant heads included, a mix of helmeted and bare, and an extra plaguespurter gauntlet – this is for an optional unit Champion, who has the option of wielding two of these.
The Deathshroud Bodyguard come as 51 components, and are supplied with 3 Citadel 40mm Round bases.
Archmagos Dominus Belisarius Cawl was already old at the dawn of the Imperium, over ten thousand years ago. During that span of ages the Tech-Priest has served as a Forge Lord, a Lexico Arcanus and a renowned Magos Biologis. On the battlefield Cawl is a force to be reckoned with, fearlessly scuttling into the thick of the fighting, assessing threats and broadcasting carefully planned orders to his troops. Most enemy fire is thwarted by his force field; however even when parts of his mechanised body are blown off, cables snake out in a whir of activity to effect immediate repairs, or swarm anything that dares comes close…
This multi-part plastic kit contains the components necessary to assemble Belisarius Cawl, Prime Conduit of the Omnissiah. Towering over his Adeptus Mechanicus brethren, he stands much taller than even other favoured Tech-Priests of the Omnissiah, with countless augmentations distorting his barely-human frame. He carries an Omnissian axe, which acts as a convenient mounting point for an array of sensors and his voice broadcasting unit, and an arc scourge – this arcane energy weapon is covered in cables, sensors and extra appendages. This theme of augmentation is continued throughout – Cawl’s robes are not-quite covering a massive amount of robotic extensions, with several extra legs, prehensile arms and cables dragging along behind him. A scryerskull hovers above, and there are several symbols of the Machine God dotted about the miniature.
Belisarius Cawl comes as 42 components, and is supplied with a Citadel 105mm x 70mm Oval base.
DATACARDS: ADEPTUS MECHANICUS
Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 67 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Adeptus Mechanicus gamer. Included:
- 28 Stratagems from Codex: Adeptus Mechanicus, including 7 which are forge world-specific, and 1 specifically for Questor Mechanicus along with 3 Stratagems - Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
- 36 Tactical Objectives, including the 6 Adeptus Mechanicus specific Objectives from Codex: Adeptus Mechanicus.
MORTARION, DAEMON PRIMARCH OF NURGLE
For ten thousand years Mortarion, Lord of the Death Guard, has crushed his enemies upon the field of battle. Surrounded by chittering Daemon mites, droning flies and noxious plague vapours, Mortarion swoops into battle on vast, creaking wings. the thudding beat of these foul pinions fills the enemy with crawling dread, even as they waft the reek of death across their lines. To even stand in the presence of the Death Lord is lethal, opponents choking and collapsing as they succumb to the myriad plagues that churn the air around him.
CODEX: DEATH GUARD
The Death Guard are the Traitor Legion most favoured by Nurgle. Utterly devoted to spreading the Plague God’s hideous diseases across realspace, they are living plague vectors whose bloated bodies and rusted war engines boast grotesque resilience and firepower. They are a walking pestilence, a living plague of destruction and horror. Their heavy tread heralds the end of hope, and the damnation of all who oppose them. Their touch withers all, and spreads seething corruption that swallows worlds. They are the sons of Mortarion, the chosen of Nurgle; fear them , and despair.
DATACARDS: DEATH GUARD
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 60 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Death Guard gamer. Included: - 7 psychic power cards - 6 from the Contagion psychic discipline, along with Smite; - 14 Death Guard Stratagems available to any Battle-forged Death Guard army as found in Codex: Death Guard, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army; - 36 Tactical Objectives, including the 6 Death Guard specific Objectives from Codex: Death Guard.
DEATH GUARD DICE
20 high quality 16mm dice, in the colours of the Death Guard. These dice feature a hard plastic shell, with a soft inner core providing an unpleasant rotting effect – entirely appropriate for the vile machinations of the Death Guard.
PATHFINDER RPG: BOOK OF THE DAMNED
Be it the darkest depths of the demon-haunted Abyss, the apocalyptic realm of Abaddon, or the infernal layers of Hell itself, the denizens of these evil planes of existence have long tempted, tormented, and tortured mortal life. From the lowliest imp to the mightiest demon lord, these realms are ripe with horrors and festering with threats to body, mind, and soul. And the route to knowing these blasphemous secrets are held within the infamous pages of the Book of the Damned. Pathfinder RPG Book of the Damned explores the workings of these powerful forces of evil, focusing on the numerous demigods that influence mortal life and the countless fiends who prey upon the living and dead alike. Within these pages, you’ll find details on demon lords and arch devils, information on the realms of Hell, Abaddon, and the Abyss, and rules for incorporating fiendish influences into your game - be they in the form of foes for heroic parties to face, or temptations for less scrupulous adventurers to consider.
Not all adventurers are exemplars of heroism, righteousness, and justice, but that doesn’t make them any less capable at getting the job done. With Pathfinder Player Companion: Antihero's Handbook, you’ll find new rules options for characters on the shady side of the moral spectrum. Whether you need a less-than-heroic background to justify your character’s flaws, are looking to join an antiheroic organization, or seek ways to play cowardly, corrupt, or damaged adventurers, this book has just what you seek. Featuring new character archetypes for fallen characters, exploitative teamwork feats, new alchemical items and discoveries, and magic items, Pathfinder Player Companion: Antihero’s Handbook is the perfect guide for anyone not willing to stick to the straight and narrow.
PATHFINDER ADVENTURE PATH: INTO THE SHATTERED CONTINENT
(RUINS OF AZLANT 2 OF 6)
After working to secure their settlement on the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island in search of resources and to look for potential dangers. After a few days spent on exploratory missions and returning to the settlement each night, they begin to notice that some people in the settlement are acting strangely, a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot. Into the Shattered Continent is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a tale of survival on the deadly island remnants of humanity’s first empire. A selection of new monsters, a gazetteer of the region, and a sampling of ancient treasures round out this volume of the Pathfinder Adventure Path!
PATHFINDER FLIP-MAT: HAUNTED HOUSE
Whether you are questing to settle the spirit of a malicious haunt, or searching for a group of missing younglings, Pathfinder Flip-Mat: Haunted House has you covered. The two-sides of this Flip-Mat detail the levels of a large haunted mansion. One side features the ground floor and the twisted grounds of the mansion, while the other features the upper levels, including the roof and tallest tower of the place! Don’t waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Haunted House, you’ll be ready next time your players want to seek out forbidden lore! This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master’s arsenal!
DUNGEONS & DRAGONS - TOMB OF ANNIHILATION
The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who`s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can`t be raised - and neither can anyone else, regardless of whether they`ve ever received that miracle in the past. Temples and scholars of divine magic point to a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. Adventurers tasked with stopping the curse must travel to settlements such as Port Nyanzaru to secure guides to lead them into the dense jungle. At the end of the journey, a horrifying villain awaits with a familiar visage. Tomb of Annihilation is a Fifth Edition Dungeons & Dragons adventure for character levels 1-11.
TOMB OF ANNIHILATION DM SCREEN
This screen is the perfect companion for those Dungeon Masters running the Tomb of Annihilation adventure, or any trek through the jungles of Chult. The front features mysterious images of the jungle and its inhabitants, while the back displays extensive encounter and treasure tables as well as all the information a Dungeon Master might need to handle jungle exploration.
TOMB OF ANNIHILATION DICE
WIZARDS OF THE COAST
This beautiful, full-metal container embossed with the classic devil face appearing prominently on the cover of the Tomb of Annihilation D&D adventure contains a complete set of ten dice (one d20, d12, d8, and d4, plus two d10 and four d6).
DUNGEON MASTER'S SCREEN REINCARNATED
WIZARDS OF THE COAST
Lost is the poor soul borne aloft in the grip of the ancient red dragon featured in a spectacular panoramic vision by Tyler Jacobson on this durable, four-panel Dungeon Master`s Screen. The interior rules content, revisited and refreshed as a direct result of feedback received from D&D fans everywhere, provides an at-a-glance reference for the most relevant and often used in-game information, equipping Dungeon Masters of all skill levels with essential support.